Verizon customers use 1.9 TB at Super Bowl

Verizon customers in MetLife stadium used 1.9 Terabytes of data at Super Bowl event XLVIII.

At busiest hour, Verizon network handled more than 800 percent more in-stadium data volume than 2013 Super Bowl in New Orleans. The customers were busy tweeting, texting, talking and generating unprecedented data volumes over the company’s wireless network during Super Bowl.

In fact, during the halftime show with Bruno Mars and the Red Hot Chili Peppers, Verizon Wireless customers shattered records, using more data in MetLife stadium during a single hour than at any previous Super Bowl. To keep smartphones operating throughout the night, Verizon Wireless also provided fans at the stadium with free charging stations to keep their mobile devices powered up.

“Our network got the trophy last night and during Super Bowl week, delivering the consistent, reliable performance at MetLife Stadium in New Jersey and throughout the New York metropolitan area that our customers have come to expect from Verizon Wireless,” said Nicola Palmer, chief technology officer, Verizon Wireless.

Preparations and planning for Super Bowl XLVIII at MetLife Stadium began well over 18 months ago. As part of $400 million invested throughout the New York Metro region in 2013, the company upgraded its Distributed Antenna System (DAS) inside MetLife Stadium to quadruple 4G LTE data capacity and added additional cell sites outside to enhance customers’ game-time experiences.

Verizon Wireless engineers also provided additional network support at more than 30 Super Bowl-related events and venues, including Super Bowl Boulevard at Times Square, the Prudential Center and within Bryant Park.

Nearly 30,000 people visited the Verizon Power House in New York City’s Bryant Park to demo LTE Multicast technology and to “Suit Up” as their favorite teams inside the 15,000-square-foot space.

For those fans that couldn’t be near the stadium, Verizon Wireless provided them NFL Mobile app, fans streamed the game live on their mobile devices and set up alerts to keep track of the score and stats.

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